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ElbowroomUsing procedural content generation techniques (PCG), Elbowroom will produce an enormous 3D world to explore. As the project develops, the world will become more detailed. It will take up very little disk space as the content will not be stored, but generated at runtime. It will be possible to reproduce the same world over and over or to generate new randomised worlds.
Elbowroom is implemented in Java and relies on the LWJGL and OpenGL. Early versions have been tested successfully on Windows XP, Windows Vista, and Ubuntu 8.10.
SetupElbowroom is not yet easy to run. There is yet no installer or executable. If you want to run Elbowroom from source, follow the instructions in setup.txt. I hope to make this easier in future once there is some worthwhile code written.