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tiledzelda
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ObjectiveTo create an action rpg with simple mechanics that, when combined, allow for complex gameplay. This mainly means experimenting beyond typical combat, leveling, questing and magic systems, to achieve a less repetitive, funnier, and challenging game. To include many pedagogical and educational quests and habilities, by requesting the player to learn certain real-world skills and knowledge, ranging from simple algebra and puzzles to a bit of physics and logic (all of which, of course, should be logically integrated in the game background so as to not appear out of place, that is, there will be an in-game reason for you to "learn" such things, for example the magic system). We do not care about graphic quality beyond what is needed to make all the above functional.
Right now, it's just a sprite moving (8 directions) in a single tiled map, with animations for walking, some monsters that follow or escape from the player and that's pretty much it. (and sadly i'm not really having much time to spend on this proyect so..)
TODOsDevelopmentLogCreditsini4j ini library for java.
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