A basic D3D9 Game engine developed using C++. All suggestions welcome.
Still in development, most of the old code does not have proper error checking, there are probably a few floating pointers, and it hasn't been set up for a release build yet.
All code available here is mostly one of many ways a similar technology may be implemented in a full commercial engine, though it is unlikely that this code will be optimised to a similar level.
Due to recent changes to the code, the minimum supported version of Windows is Vista.