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Virtualitty is a network-distributed shared 3D world environment.
This means it can be thought of a quake-like environment spred thru
several servers. It does not mean our aim is a network distributed FPS game,
no, the target is much further :)
We want to create a universally usable environment with a dynamically
changing geography - i.e. the servers can connect and disconnect from
the network, without taking down the whole world, while the user transparently
walking thru the world domains actually travels from server to server
as internetwide, as transparent.
With such a massive goal, we make an accent on world representation
efficiency. It means that the target lies at making creation of
the world simpler, but ofcourse not at the cost of braindead overhead
and code bloat :)